Feb 05, 2006, 02:16 PM // 14:16
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#61
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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found a problem ^_^ snake dance is too big :P (I'll try to do it in two parts on one page :P)
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Feb 05, 2006, 04:41 PM // 16:41
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#62
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Yay, maps are done (at least so far, Me Nofat is sleeping at the moment , I wait for his comments ^_^) I hope he will upload them soon
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Feb 06, 2006, 01:04 AM // 01:04
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#63
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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this thread is great even tho i do have 15k armor and can run great these tips do help alot and point out lots of great tips! g/j guys!
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Feb 06, 2006, 05:41 AM // 05:41
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#64
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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MAPS ARE UP!
A special thanks to Mistical Mist for the time and dedication it took to make the maps with radar shots included.
I would be getting boarderline close to giving away training provided by my guild if I were to detail each map with my own advise or running style so I am once again asking for communtiy help.
If you feel you are an expert Droks runner and you can relay your knowlege in written word then please select a map section and write your advise and suggestions about running that specific area. When we read a detailed outline that is eaisly understood I will add it to Post #1!
Thanks...this is turning out to be the best document I have seen on the subject with maybe the exception of Kats/Sectus which I linked to in the OP. Be sure to read that thread as well if you are looking to master this run.
Quote:
Originally Posted by .killjoy
this thread is great even tho i do have 15k armor and can run great these tips do help alot and point out lots of great tips! g/j guys!
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Thanks .killjoy
Last edited by Me NoFat; Feb 06, 2006 at 06:35 AM // 06:35..
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Feb 06, 2006, 07:15 AM // 07:15
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#65
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Hey Me Nofat, you did that quickly I'll try to make a good description of lornars pass and dreadnoughts drift, using my build I guess..(which means stop a lot to regain energy ^_^) Will take me a day or two now (school again....) ty, for giving credits btw: It's Holy Veil* not Holy Vail* in the /monks skill choises, and what does the * stand for? (may have read over it tough)
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Feb 06, 2006, 09:05 AM // 09:05
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#66
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Mistical miss - Great job on those maps.
Me NoFat - I am not good at writing guides but I am good at giving advice on certain areas.
Note for new runners:
After you have gotten past the second area with wurms and you start going south, stay to the left. Sometimes there is a group of heretics on the right a little bit before you go left for the last resting place. I have seen a lot of runners go too far to the right and then wonder why they died.
Last edited by Sk8tborderx; Feb 06, 2006 at 09:08 AM // 09:08..
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Feb 06, 2006, 11:44 AM // 11:44
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#67
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Furnace Stoker
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Has anyone come up with a new running build to counter the Deep Freeze spamming from Ice Golems?
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Feb 06, 2006, 12:24 PM // 12:24
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#68
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Nevin
Has anyone come up with a new running build to counter the Deep Freeze spamming from Ice Golems?
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Read the entire post. This is how you beat it!
Deep Freeze = Hex
Focus on the items that say reduce hex, remove hex, or ends hex.
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Feb 06, 2006, 03:57 PM // 15:57
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#69
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Here are a few tips for getting past a few spots on the run.
First Cave:
If you get to the top and there is no resting place and balanced stance has run out just use sprint and strafe while running past the ice golems to avoid water trident.
After 2nd wurm area:
Avaid ice golems if you can. Do not worry about running through the grawl, they do a lot less damage in a group of 50 then a group of 3-5 ice golems and 2-3 pinesouls.
Make sure not to aggro the heretics/stone summit at the end. I have seen a lot of runners die there because they see less red dots on the minimap.
Dreadnaughts:
As soon as you zone in go to the right IMMEDIATELY. Do not stop running until you get past the first group of tundra giants.
Troll Cave in Snake Dance:
Aggro the group on the outside of the cave and pull them back until they leave a gap on a side so you don't get stuck.
First group in Talus Chute:
Have the group go ahead of you and just sprint past the first group. When the group of azures pop up use balanced+charge.
That covers most of the problem areas. I hope this helps.
Me NoFat please put this in the original post or else I think most people wont see this. You can reword it how you see fit.
Last edited by Sk8tborderx; Feb 06, 2006 at 04:09 PM // 16:09..
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Feb 06, 2006, 05:17 PM // 17:17
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#70
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Done...will add more as they come in.
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Feb 06, 2006, 07:14 PM // 19:14
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#71
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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I think the droknar's forge run has changed again, today I got 2 totally new spawns, and more bad spawns versus good spawns (something like 11 bad versus 2 good)
One of the new spawns was absolutely horrible, starting with 3 imps and 2 pinesouls at start. Immediately followed by a group of about 6 avicara + 3 more ice imps, past that came 5 Ice golems, thats where I died, with all still aggroing me.... (oh come on, I can handle the imps and avicara, but thats just too much...)
The other spawn was much better, until the first worm cave, 3! worms popped up before even entering the worm cave (on the spot where I stand in the first picture minimap) before I exited the worm cave, 3 more worms had popped up. At the END of the worm cave I got to the avicara's (which are normally a bit, or totally in the cave) Worms kept chasing untill the normal "healing spot" which was filled with avicara, I had no choice but to go on, ofcourse all my enchantments were shattered, so I had to put up a new holy veil, which got shattered right away...
So I entered the Siege golems without holy veil nor mending already on endure pain. I ran over one barbed trap (purge ftw) while I switched to nolani wand + healing ank for energy. Got knocked 1 time with water trident (dodged 2 others) and was confident to get past em, when ANOTHER worm showed up...
I'm pretty sure this is a new spawn, never seen anything even like this before, this was the first time I gave up on the run after 5 tries...it was unbelievable..
Do you guys notice the spawn difference too? (oh and another minor change, 2 grawl groups on the worm way past the troll cave)
Oh and some tips too:
In lornars pass, wait with your balanced stance as long as you can (that means until you are being attacked by another group as well). So when you see the worms pop up, don't start balance right away, wait until the avicara/grawl are closeby, then balance + charge past them. Do this to make sure u get past the groups.
In snake dance: be patient, just follow the tundra giants until they cluster, so you can run past the whole group with one balanced stance, use charge to get away from the giants, not to get into the giants. Also: 3 Tundra giants will not kill you, so if you are being chased by 5+ giants, and your balanced stance is about to wear off, don't be afraid to run into a few (3 or less) giants with just sprint.
Another note on the troll cave, sometimes a ranger boss placed a spirit in the cave, wait for it to die, it can block the cave with just one more troll. (or kill the spirit if you feel confident ^_^)
In dreadnoughts drift: If you have a horrible spawn (that is, after you come past the first group of summit, you see many siegegolems and heretics which you cannot avoid) GO BACK, and rezone, it makes no sense to try and get past siege golems and heretics, its no point.
Last edited by Mistical miss; Feb 06, 2006 at 07:23 PM // 19:23..
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Feb 06, 2006, 07:35 PM // 19:35
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#72
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Lion's Arch Merchant
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Quote:
Originally Posted by Me NoFat
So you want to be a Forge runner.
I am happy you have made the decision to undertake one of the hardest challenges in GW Chapter 1. I have been running since birth and let me tell you it can be rewarding. It can also be frustrating, tedious, and embarrassing at times. With a little knowledge picked up her at guildwarsguru you can maximize your effectiveness and improve on your dancing at the end of each successful run. I am going to give you a compilation of knowledge that has all been gained by reading this forum. If you are hoping for secretly guarded knowledge let me inform you know that you can stop reading. Everything I am about to share you can read in multiple posts on this forum and I will give credit where credit is due.
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Just wanted to point out a typo, it looks like her should be here.
Nice thread, but really this information is found in plently of other threads. ALL this information can easily be found via the search button.
My question Me NoFat is what are your motives behind making this thread? Are you trying to make yourself appear to be the authority on forge running? Possibly in order to make an LBSRA rival school for your own finacian gain? If so I want in . I dont mean any disrespect, I just like conspiracy theorys.
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Feb 06, 2006, 07:46 PM // 19:46
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#73
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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The reason for this thread is that he wanted a sticky on an all combining thread if im not mistaken. So that no more droknar run topics have to be made by ppl who are too lazy to use the search button, so it is easy to find under one "hopefully stickied" topic.. at least thats what I made of it.
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Feb 06, 2006, 08:10 PM // 20:10
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#74
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Ok here is a breakdown on dreadnoughts drift:
When you enter this area, immediately turn on any enchantments you want to turn on (mending for example) and start running to the right side.
You will encounter a few silly stone summits here, that will bleed you and try to hurt you. Ignore them.
Run to the first safe spot (immediately after the first broup of stone summits) and restore energy (you will have used either sprint or charge to get past the stone summit)
From here it may get hard.
First of all you should check wether there are any heretics visible in the groups ahead. Then check for Siege Golems. If none of the two are in your running path, hurry up and sprint towards the tundra giants on your right.
Again ignore all other silly stone summit.
If there is a heretic visible,check wether it is in the group directly in front of you or in another group behind it. (you can do this by watching the patrols closely). If not, run towards the tundra giants as quickly as you can, while avoiding the heretic.
If there is a siege golem visible, check wether it is in the group directly in front of you or in another group. If its only one, and far away from you, then put on holy veil and balanced stance + charge past them. (your balanced stance will still be up when you encounter the tundra giants)
If you see one heretic in the group in front of you: put on holy veil and sprint past the group. When the heretic casts crippling anguish on you, immediately remove holy veil or he will cast another cover hex to make sure u cant remove it.
If you see a heretic and a siege golem in the group in front of you, or multiple heretics, go back, and look if there are any heretics between you and the portal from lornars to dreadnoughts drift, if not, run back to rezone, if there are, go turn on holy veil and try to get to snake dance (you will die most of the time, but if you do, just rezone and hope for a better spawn).
If there are multiple golems close to you and no heretics, holy veil + balanced stance + charge immediately and hope u get past them before the second slow spell hits you. (You can't affort going slow here, for then the heretics may come, and <<<<<<<<<<< hits hard)
When you got past this part, you will see a group of about 5 or more tundra giants, balanced stance will still be up (or put it on here) and charge past the group, u will now see 2 more tundra giants. This is where your balanced stance ends, so heal here, dodge any rocks thrown at you by stepping sidewards. The two giants normally can not kill you, unless you had a hard time with the heretics/siege golems.
The last bit is easy, put on balanced stance and off you go.
Time for snake dance get the first bit of your reward there
During this run I used Mending, Holy veil, Endure pain, Healing signet, Charge, Sprint and balanced stance. You can use your own build ofcourse, but this is what I used. (Kept mending up all the time, helps wonders when hit by tundra giants, and it cancels the bleeding nicely)
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Feb 06, 2006, 08:38 PM // 20:38
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#75
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/Mo
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This is by far the best guide I have seen on a droks run.
I would recommend this to prospect droks runners.
If the scammers at beacons would read this maybe they would change their ways? :P.
GJ guys you all have my respect for helping the community.
Just to reiterate do not use balanced stance immediately.
Using it and charging right away isn't a good idea either.
Timing is everything, in general you balanced stance then jog for 7-8 seconds (depends on balanced stance and charge length at 12tactics =
18sec balance, 10 second charge.)
Now in terms of the first cave, it's ok to be knocked down by the worm.
Get up and time the balance stance, wait a second or two for the 2nd and even third worm to pop up, charge out and when charge ends sprint out.
Depending on the spawn you might have to move to the right side of the wall. The only way to lose the chaser worms is to out run them obviously. Like someone stated before choose your aggro group wisely anything over heretics and ice golems.
These pro runners pretty much got you taken care of in terms of a how too. .
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Feb 06, 2006, 08:48 PM // 20:48
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#76
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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btw, 3 pictures isnt enough
If we want to make a really detailed guide, we might have to create another thread to refer to (like a lornars pass thread) or add some pictures in another way, for as you said, pictures say more than words.
Ow and ty for the nice comments
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Feb 07, 2006, 02:08 AM // 02:08
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#77
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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I don't think we need more maps. You did such a good job on all 3. You included all the info in them.
STICKY THIS THREAD
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Feb 07, 2006, 02:32 AM // 02:32
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#78
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Frost Gate Guardian
Join Date: Dec 2005
Location: Dallas Tx
Guild: Taboo Knights [TABU]
Profession: W/Mo
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Great thread. Very informational.
[rant]Bad Spawn today, 3 wurms way too early.[/rant]
Gave up cause i was pissed.
Again, Nice thread.
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Feb 07, 2006, 04:47 AM // 04:47
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#79
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by mattjones527
Just wanted to point out a typo, it looks like her should be here.
Nice thread, but really this information is found in plently of other threads. ALL this information can easily be found via the search button.
My question Me NoFat is what are your motives behind making this thread? Are you trying to make yourself appear to be the authority on forge running? Possibly in order to make an LBSRA rival school for your own finacian gain? If so I want in . I dont mean any disrespect, I just like conspiracy theorys.
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Thanks for pointing out the typo
No motive other than I got tired of answering all the "forge run" questions in many different threads that are started every day with the same questions over and over.
I know the information can be found using search. Read the 1st paragraph of this thread where it says:
Quote:
Originally Posted by Me Nofat
I am going to give you a compilation of knowledge that has all been gained by reading this forum. If you are hoping for secretly guarded knowledge let me inform you know that you can stop reading. Everything I am about to share you can be read in multiple posts on this forum and I will give credit where credit is due..
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Not sure what you think but I am not taking any credit or trying to make myself look like the Guru of Droks running. I just wanted a sticky on Droks running. With the community help I want to make the OP the best source of knowlege available on the subject. One post and then we are done with the subject and can free up the W forum for farming and fighting!
I am not trying to boost LBSRA. I find it almost laughable that I would try to start a rival school with LBSRA when I am in that guild. Notice the tag under my name? Very few of us even do this run anymore. It just isn't profitable to run with everyone doing it so cheap. We run it for fun and for graduation and that is about it. I could be wrong without reading it but I don't think I even mentioned my guild in the OP.
Last edited by Me NoFat; Feb 07, 2006 at 05:45 AM // 05:45..
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Feb 07, 2006, 04:55 AM // 04:55
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#80
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Mistical miss
The reason for this thread is that he wanted a sticky on an all combining thread if im not mistaken. So that no more droknar run topics have to be made by ppl who are too lazy to use the search button, so it is easy to find under one "hopefully stickied" topic.. at least thats what I made of it.
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Looks like someone gets a gold star
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